With fixed blackscreen, possible launcher crash and saving logs to file in the launcher (so I can actually know what goes wrong in the launcher )). ![]() I’ll try to build and upload updated packages… possibly later today. There was a deadlock in CLogger and the game basically froze on the second log line. I managed to reproduce the problem with black screen on game start (on 5.0 emulator). I think I could force it to use a secondary external storage, but this would probably complicate things… honestly, if I was about to do something more complicated, I would just allow user choose the folder that he wants to use… but that might be something for later. I don’t hardcode the path to anything, but ask system to give me an “external storage directory”. Special characters should work correctly in the current version. We don’t risk that polish-exclusive-letters will do some OMGWTFBBQ situation Hmm~ I guess I will check the data files as well just in case that maybe I did some mistake in one way or another.īoth of these work correctly for me, so it may help if you can get the logs. Samsung Galaxy S2+ with VCMI for 4.4+ gives the same result, launcher goes fine, launching VCMI itself, nope. Cyanogenmod version is 10.2 which equals for 4.3.x so unless I can somehow put 4.4.x version here, this phone is out of question at the moment. Samsung Galaxy S1 with VCMI for 4.4+ doesn’t go but I think I know why. I will check that but still I’m not mad it’s in english, I won’t be making war about it (maybe even better, because we don’t risk that polish-exclusive-letters will do some OMGWTFBBQ situation :D)īTW is it somehow possible to force VCMI to read from External microSD card instead of Internal Memory? Just asking~ :3 Hm, the language should be based on your data files… It’s not in english for me (unless I add WoG). On Samsung Galasy S1 not yet tested, I’m copying files as we speak. Well not sure if I can apply here version for 5.0+, I will try the 4.4+ as well and see if that changes anything before more BBQ. ![]() On Samsung Galaxy S2+ it reaches the launcher screen but trying to launch the game itself goes something like uh “Unfortunatelly, application VCMI was halted.”(?) It creates one log file which I can upload as well if that helps anything. ![]() It creates two vcmi log files so I can clean them, try to load game - which will crash it - and then upload the log if that helps in anything. These two things makes it unfinishable at this point (unless we pray that allied CPU kills enemy CPU and we will in the meantime drink tea on the grass). Unfortunatelly the game crashes in two moments: OK I guess I hurried a bit too much with all that data.
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